

This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained.

Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts. This can be accomplished by placing a Civ 6 Governor in the city, building a Monument, chopping out additional Population, increasing Amenities, continuing to conquer cities, and more, and players should pursue all of these options if a settlement is headed towards becoming a Free City. However, this is not usually the best approach, and fans should instead do what they can to swing Loyalty in the other way. To note, some players may be tempted to raze a city in Civilization 6 is if it has falling Loyalty and is likely to be lost to revolt. RELATED: Civilization 6: Should You Build Farms

The value of a city increases further if Districts, Wonders, and Improvements have been established in it, and this means that it is even more likely that a player should keep a conquered settlement as a game goes on. In general, fans should almost always try to keep the cities that they capture in Civilization 6, as they are worth, at the very least, the Production associated with building a Settler. After a player has successfully captured a city in Civilization 6 they will be confronted with a big question: Should they keep the city or should they raze it? As with many of the decisions that arise during a game of Civ 6, the best way to proceed with this one may not always be immediately obvious, and this guide looks to detail what players should be thinking about during their conquests.
